The stages that I am currently on with Sucide Racers is the refining of Suicide Racers. I have the GUI textures done, with the particle effects done, and I have the third person camera working as well. I have also completed most of my programming scripts and just need to add a couple of more scripts like the Lap counting script and the script that changes from one level to another. I have noticed thatthe cars still go through my race track walls so that will be an adressing issue before the final build.
The only thing I have change for this weeks milestone was again, the remodeling of the car but that is only because I am trying to make sure the cars are not going through my race track walls. I also tend to be having a problem with the lap counter so I have pushed this back as well too however I almost havce this completed.
This week was again a little difficult again because I am trying to make the cars not go through one another and go through the race track walls. Also I am trying to make the lap counter work as well but I feel that this is almost completed.
What is working for Suicide Racers is that the game is now feeling more like a racing game. I have weather conditions that were added to the game and tracks that weren't working before are now working. The player can now also see and know what lap they are on as well. In addition to the third person camera and controller working I almost have completed all of my programming scripts.
The problems that I am having with Suicide is having a working prototype still. However, there will be a working prototype by the end of this term. What I know that needs to be fixed is still the car and some of the programming that needs to be finished.
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