Saturday, October 15, 2011

Suicide Racers - post week - 10/15/2011

The stages that I am currently on with Sucide Racers is the refining of Suicide Racers. The game now has two particle effects. Snow for the Snow Course and rain for the Dirt Course. The game also has the GUI of each lap for every level. Still refining tha game however. In addition of what has been refined is the Snow Course track. The player does not fall through the level anymore and it a lot less hilly but still has bumps in the track to challenge the player. The cars have also been scaled down as well so they can better fit the courses.

There is one thing that has been changed to the milestone for this week and that is being of the car model and texture. reason being is that I wanted to focus more on adding to the game rather than using all my time to remodel an asset that is already in the game.

To be honest, this week I really didn't have a whole lot of problems. The particle effects gave me a little difficulty but other than that there was no any major problems.

What is working for Suicide Racers is that the game is now feeling more like a racing game. I have weather conditions that were added to the game and tracks that weren't working before are now working. The player can now also see and know what lap they are on as well.

The problems that I am having with Suicide is having a working prototype still. However, there will be a working prototype by the end of this term. What I know that needs to be fixed is still the third person controller, the car, and some of the programming that needs to be finished.

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