Saturday, September 10, 2011

Suicide Racers - The Final Concept Document








Suicide Racers

Ryan Shay
Shay Games
81042 Drive St.
9/09/2011
Version 1.2



High Concept Document
Welcome to the most homicidal, suicidal, genocidal racing you will ever know!

Storyline
You are the car, Phantom Danger, and this car takes no prisoners. Phantom Danger is hell on wheels. Phantom Danger was so close of winning the coveted; Suicide Cup last year when his teammate, Soul Hound, had deliberately launched a missile from behind and wrecked most of the car of Phantom Danger and Soul Hound ultimately won the Suicide Cup. A year has pasted and a new season begins. Will this be the year that Phantom Danger finally wins the Suicide cup and gets revenge on Soul Hound! Or will it be another disappointing year for Phantom Danger again!

Unique Selling Points
The player will be in a race car not only to win the race but get revenge on Soul Hound. The player will be controlling the car on a remote control race track with remote control cars. The game will have power ups after each of the races. The game will feature weather conditions on the race track as well.

Game Key Features
• Third Person (Overhead)
• Single Player
• Three race tracks – Track One (normal) Track Two (snowy) Track Three (Dirt Course)
• Power Ups – speed, oil slick, missile attack
• Enemies - other cars trying to beat you
• Whacky theme – The game being played on a remote control race track with remote control cars

Game Genre
The genre of this game will be racing of course but the theme of the game is a little more of a mechanical whacky game. The game will be the player controlling his car on a remote control race track and driving his remote control car.

Target Platform
The target platform will be for the PC.

Target Customer
The target market for Suicide Racers will be for 10 year olds. The gender will be for little boys
• 10 year olds
• Boys
• Casual gamer

Proof of Concept or Concept Art

See photos at the top of the post

Game Project Team Members
Ryan Shay - art, level, and mechanics

Game Plan of Attack
What needs to be done is the modeling and texturing of the remote control race tracks and remote control cars. The modeling will come first and then the texturing of both the remote control race tracks and remote control cars will be started on then finished. These assets will be tracked by an Excel Spreadsheet and will be checked off when completed. The team will keep track of the project via computers, flash drives, and Dropbox.com.

Milestones 2 and 3

Milestone 2 – An asset list in Microsoft Excel of every asset in the game and all of the modeling of the remote control race tracks and race cars be completely done.

Milestone 3 – All of the texturing be completed and start the programming of Suicide Racers.

Sites of Sources:
http://www.everything-rc-cars.com/images/radio-controlled-cars.jpg
http://www.everything-rc-cars.com/images/gas-powered-rc-cars.jpg
http://www.rccarswarehouse.com/userfiles/image/RC%20Car%20Chassis%202.jpg
http://pcmedia.ign.com/media/reviews/image/wackyraces006_640w.jpg
http://videogamecritic.net/images/dc/wacky_races.jpg

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